Tank
From Silkroad Addiction Wiki
A tank is a character whose primary role is to absorb damage and prevent others from being attacked. Tanks are "meatshields", so speak, putting themselves between the mobs and the more vulnerable party members. The tank assumes the aggro of the mobs and tries to keep them off other group mates. With everyone nuking the same target, the mobs go down faster and there is less damage done to the group.Because of the constant abuse upon their armor and weapons, high repair cost are a fixed position in a tanks life. An often used abbreviation for tank is "MT" (= Main Tank). The tanks role must not be be confused with the Puller. Also used to contrast from a damage dealer or a cleric.
In a classical [Unique|boss]] fight, the tank should be the only one taking damage, and therefore be the only one who needs healing. Even in more complex PvE fights, the healer should be able to concentrate most of their healing on the tank with healing on the rest of the group being significantly lighter most of the time.
If the healer is healing everyone in the group then either the tank is not generating enough aggro or the other members in the group are generating too much aggro by dealing too much damage and pulling aggro off of the tank. This has to be watched or the group will likely die.
