Fortress war

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Fortress wars were implemented on December 18, 2007 as part of SilkRoad: Legend II update. It is designed as a whole server war exercise where 300 players are able to participate at the same time; either defending a fortress or attacking one. Each fortres is located in the vicinity of a large city or trading center. Guilds which succeed in occupying a fortres near a city are entitled to fix and levy taxes for that city. Guilds occupying fortresses near trading centers are entitled to fix and levy tax rates for that trading center as well as nearby ferries, private boats and tunnels.

Fortresses
Fortress Jangan Fortress Bandit Fortress Donwhang Fortress Black Robber Den Fortress Hotan Fortress Constantinople Fortress Evil Order Fortress Samarkand Fortress
Symbol Image:Fort_jangan.png Image:Fort_bijeokdan.png Image:Fort_donwhang.png Image:Fort_heukmakdan.png Image:Fort_hotan.png Image:Fort_constantinople.png Image:Fort_evilorder.png Image:Fort_samarkand.png
Location Grassland in China Tiger Mountain Western China Tarim Basin Hotan Eastern Europe Asia Minor Central Asia
Type Image:Fort_worldmap.png Image:Fort_small_worldmap.png Image:Fort_worldmap.png Image:Fort_small_worldmap.png Image:Fort_worldmap.png Image:Fort_worldmap.png Image:Fort_small_worldmap.png Image:Fort_worldmap.png
Implemented Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png

Contents

[edit] Fighting For The Fortress

FortressSuit
FortressSuit

Fortress wars begin at +9 GMT every other Thursday. If you are in the fortress area, you will be teleported out as soon as the war starts. You are able to attack all other non-union guilds and their Command Posts. Your fortress suit designates who you can attack and what position they hold.

Image:Fortress_other1_2.jpg

[edit] Signing up for Fortress War

The first step to fighting in Fortress War is signing your guild up to fight. You may not sign up until the Sunday before Fortress War begins. The NPC responsible for handling sign ups is the Jangan Fortress Clerk located in Jangan north of the Jangan dragon fountain in the Imperial Palace. There are several requirements for signing up.

  • Only the guild leader may sign up the guild
  • Your guild must be level 3 or greater
  • You must have more than 20 guild members
  • You must pay the 5 million gold entrance fee
  • You must not be an ally of the guild holding the fortress

The day before Fortress War, sign ups stop and you will unable to sign up until the Sunday before the next Fortress War begins.

[edit] Assigning Positions

You must assign Fortress War permissions before the Fortress War begins. You do this in the guild window (U Key). You may assign positions as follows. Choose your members carefully for each position, taking into consideration both level and activity.

[edit] Commander at Fortress War

This is the leader by default and cannot be assigned. He can use all items and perform all tasks. Only he may assign positions, sign the guild up for fortress war and use the fortress war attack monsters.

[edit] Fortress War Administrator

One member can be assigned this position. He is the second in command of the fortress forces. He can do nearly all the tasks except production and tax levying.

[edit] Deputy Commander at Fortress War

Four members may be assigned this position. They are responsible for using flags, hammers, repairing the command post or gates and general organization.

[edit] Production Administrator

Only one member may be assigned this position. This member is responsible for the creation of fortress war items not available at the Jangan War Clerk. His position is not a useful one while fighting the war, but it is necissary when the fortress is won.

[edit] Training Course Administrator

One member may be assigned this position. He is responsible for the production of fortress COS pets; Behemoth and Fire Lizard. This can only be done after the fortress is won. This position is not necessary while fighting.

[edit] Military Engineer

Ten members may be assigned this position. These are the hammers of your force and the only other ones who may use them. No other member has the ability. Choose them carefully. They are necessary both as attackers and defenders because only the hammerers can destroy flags, command posts and other structures.

[edit] Fortress War Items

The various positions allow the usage of certain items. Each of these items are especially important both fighting and defending. All of these are available at the Jangan Fortress Clerk, purchasable by any player but only usable by the following positions during war.

Fortress War Item Usage
Item Commander at
Fortress War
Fortress War
Administrator
Deputy Commander
at Fortress War
Production
Administrator
Training Course
Administrator
Military
Engineer
Guild
Member
Image:Shock_bomb.png Image:Accept.png Image:Accept.png Image:Accept.png Image:Accept.png Image:Accept.png Image:Accept.png Image:Accept.png
Image:Fortress_hammer.png Image:Accept.png Image:Cancel.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Accept.png Image:Cancel.png
Image:Repair_kit_02.png Image:Accept.png Image:Cancel.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Image:Manual_barricade.png Image:Accept.png Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Image:Manual_battlecamp.png Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Image:Healing_flag.png Image:Accept.png Image:Cancel.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Image:Tablet_monster_silver.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png

The first thing that an opposing guild should ALWAYS do upon the start of Fortress War is to establish a command post. The Command Post is where your members respawn after death if they are not reserected using a scroll or skill. You may set your Command Post at any of the 10 spots designated on the Jangan Fortress Map. Your Command Post can be destroyed using hammers by both the defending alliance and other opposing alliances. This is especially important if you have a high level of Fortress War participation. Only 300 players are allowed into the Fortress War area at one time. If you have a Command Post, your members never leave the area. If you do not have a Command Post, your members will respawn in Jangan upon death and must wait at the gates until space within the Fortress War Area is available.

[edit] Fortress War Monsters

Each large city and corresponding fortress has it's own fortress monster which is usable by the Commander at Fortress War (guild leader) at any fortress during war. Currently, only the monsters of Jangan and Jangan Fortress are available. The level of the fortress war monster is the same as the player who calls it. The monster is summoned and stays in that area, attacking all foe members who come close. They disappear when their HP is zero or in 20 minutes. These are the monsters that are available at the Fortress War Clerk.

Fortress Monster
City Jangan Donwhang Hotan Constantinople Samarkand
Image:tablet_monster_silver.png Image:Mob_fw_whitetiger_001.png
Manho
Image:Mob_fw_hyeongcheon_001.png
Senior General
Image:tablet_monster_silver.png
Rage Cloud
Image:Mob_fw_kyklopes_001.png
Cyclops
Image:Mob_fw_battlegolem_001.png
Battle Golem
Implemented Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png

[edit] Attacking the Fortress

In order to win the fortress, you must attack and destroy the fortress structures in a specific order. If you do not destroy the three Guard Towers, then Heart cannot be destroyed.

  1. The Gate
  2. All three Guard Towers
  3. The Heart

[edit] War Positions

Temporary war positions are available to members on a per kill basis. They manifest as buffs under your name. When you receive a War Position, you get a combination of buffs for a ten minute period. After that time, you retain the position but lose the buff. You can then gain kills to receive the next War Position and get new buffs. The War Positions are as follows.

  • Charging infantryman: Increase of hit rate by 5% for ten minutes - 15 kills
  • Senior charging infantryman: Increase of hit rate and avoidance rate by 5% respectively for ten minutes - 30 kills
  • Chief of hundred-corps: Increase of HP/MP recovery rate by 100% for ten minutes - 50 kills
  • Chief of charging infantrymen: Increase of physical/magical damage by 10% for ten minutes - 75 kills
  • Elite guard: Increase of physical/magical damage and HP by 10% respectively for ten minutes - 100 kills
  • Commander: Increase of physical/magical damage and physical/magical damage absorption rate by 10% respectively, HP by 20% and movement speed by 20% for 30 minutes - 150 kills

[edit] Fortress Structures

The Configuraton of the Jangan Fortress
The Configuraton of the Jangan Fortress

A fortress consists of many parts; the heart of the fortress, the castle gate for defending the fortress, defending camps, the guard towers, obstacles, a command post and the war flags. The structures of the fortress can only be destroyed with attack hammers. The forress structures, starting at the weakest, are as followed.

[edit] Defensive Structures

A good offense is usually a good defense. The fortress has many defensive structures for both the occupying and the attacking guilds to use to their tactical advantage.


[edit] Combat Flags

Combat flags can be purchased at the Fortress Clerk in the city. They come in several types and only last for a short amount of time.

Combat Flags
Icon Name Effect Health Defense Level
Image:Healing_flag.png Flag of Healing Edit 17,000 110 20
Image:Defensive_flag.png Flag of Defense Edit
Image:Aggressive_flag.png War Flag Edit

[edit] Obstacles

Obstacle building items are produced by the blacksmith within the fortress only. They have low defense and are easily destroyed. They have no attack. To set them up, you must wait until the Fortress War has begun. You will see dark markings on the ground where an obstacle may be placed. If you stand on them and mouse over the manual in your inventory the image of the obstacle will appear if you are on the correct area. Double click the manual icon and the obstacle is built. An obstacle cannot be repaired.

Obstacle
Image:Manual_barricade.png Phase Health Defense Level
I 80,000 130 20

[edit] Command Post

The Construction Manual of Command Post Tent can be purchased from the Fortress Clerk in the city. They are constructed by each of the attacking guilds in the same way the obstacle is. You stand near where the tent is to be constructed and if you are in the right spot you will see a ghost image of the tent appear when you mouse over the construction manual. Clicking it will make the camp be built. Command posts serve a double purpose. They are a place of resurrection for your guild if they are killed during the fortress war and give 100% HP and MP recovery when within it's radius. The Command Post can be repaired with repair hammers purchased at the the Fortress Clerk NPC in Jangan. During repair no other action can be done and if you are attacked, repairing will cease.

Command Post
Image:Manual_battlecamp.png Phase Health Defense Level
I 300,000 130 20

[edit] Fortress Gate

The sole access point for entering into the fortress is the gate. It has very high durability and defense. Only the commander, the deputy commander and the combat administrator of the occupying guild are allowed to open or close the gate with the pulley located beside each gate. When the castle gate is destroyed, any attacking player may move into the exterior fortress. The gates may be repaired by the Combat Assistant NPC using gold when not in an active Fortress war, or by using the repair tools during. Small and medium repair tools are available from the fortress clerk in Jangan and large tools can be manufactured by the blacksmith in the fortress. There are two kinds of gate.

Gate
Image:Fortress_gate.png Phase Health Defense Level
I 1,170,000 320 01
II 1,380,000 350 40
III 1,750,000 400 60
IV 2,040,000 450 90

[edit] Defensive Camps

Camps are formed around the castle gate, the guard tower and the heart of the fortress. They appear as small towers. If the members of the fortress occupying guild are near the defense camps, both the physical/magical damage and the damage absorption rates are increased. They can be upgraded by the occupying guild at the Fortress Administrator.

Defensive Camp
Image:Fortress_defensive_position.png Phase Effect Health Defense Level
I Edit 250,000 110 20
II Edit 320,000 135 40
III Edit 450,000 155 60
IV Edit 520,000 450 90

[edit] Offensive Structures

Not only do you have to deal with players, but the fortress itself fights back.

[edit] Fortress Monsters

Each large city and corresponding fortress has it's own fortress monster which is usable by the Commander at Fortress War (guild leader) at any fortress during war. Currently, only the monsters of Jangan and Jangan Fortress are available. The level of the fortress war monster is the same as the player who calls it. The monster is summoned and stays in that area, attacking all foe members who come close. They disappear when their HP is zero or in 20 minutes. These are the monsters that are available within the fortress. They can only be produced by the Production Administrator of the occupying guild.

Fortress Monster
Fortress Jangan Fortress Donwhang Fortress Hotan Fortress Constantinople Fortress Samarkand Fortress
Image:tablet_monster_gold.png Image:Mob_fw_hanga_001.png
Hang-A
Image:Mob_fw_taese_001.png
Tai Sui
Image:Mob_fw_bigspider_001.png
Taishan
Image:Mob_fw_hagiazo_001.png
Hagiazo Dow
Image:Mob_fw_darkeagle_001.png
Dark Eagle
Implemented Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png

[edit] Guard Towers

The guard towers can be upgraded gradually dependent upon the time you occupy the fortress and your level. They come in four types and each one causes a different abnormal condition and magical damage to the enemies within their radius. The towers may be repaired by the Combat Assistant NPC using gold when not in an active Fortress war, or by using the repair tools during. Small and medium repair tools are available from the fortress clerk in Jangan and large tools can be manufactured by the blacksmith in the fortress.

Thunderbolts guard tower
Image:Fortress_guard_tower.png Phase Effect Level
Damages 24 enemies within 25 meters every five seconds.
Causes abnormal conditions to 24 enemies within 25 meters every five seconds.
II Electric shock Probability 20% (Effect 100) 40
III Electric shock Probability 20% (Effect 140) Decay lvl 6 (Probability 20%, 20 Sec) 60
IV Electric shock Probability 20% (Effect 200) Decay lvl 9 (Probability 20%, 20 Sec) 90
V Electric shock Probability 20% (Effect 260) Decay lvl 12 (Probability 20%, 20 Sec) Impotent level 12 (Probability 20%, 20 Sec) 120
Flame guard tower
Image:Fortress_guard_tower_fire.png Phase Effect Level
Damages 24 enemies within 25 meters every five seconds.
Causes abnormal conditions to 24 enemies within 25 meters every five seconds.
II Burn Probability 20% (Effect 100) 40
III Burn Probability 20% (Effect 140) Weaken lvl 6 (Probability 20%, 20 Sec) 60
IV Burn Probability 20% (Effect 200) Weaken lvl 9 (Probability 20%, 20 Sec) 90
V Burn Probability 20% (Effect 260) Weaken lvl 12 (Probability 20%, 20 Sec) Division lvl 12 (Probability 20%, 20 Sec) 120
Freezing guard tower
Image:Fortress_guard_tower_ice.png Phase Effect Level
Damages 18 enemies within 25 meters every five seconds.
Causes abnormal conditions to 18 enemies within 25 meters every five seconds.
II Frostbite Probability 30% (Effect 100) 40
III Frostbite Probability 30% (Effect 140) 60
IV Frostbite Probability 30% (Effect 200) Freezing Probability 8% (Effect 200) 90
V Frostbite Probability 30% (Effect 260) Freezing Probability 8% (Effect 260) 120
Darkness guard tower
Image:Fortress_guard_tower_dark.png Phase Effect Level
Damages 24 enemies within 25 meters every five seconds.
Causes abnormal conditions to 24 enemies within 25 meters every five seconds.
II Poison Probability 20% (Effect 100) 40
III Poison Probability 20% (Effect 140) Combustion lvl 6 (Probability 20%, 20 Sec) 60
IV Poison Probability 20% (Effect 200) Combustion lvl 9 (Probability 20%, 20 Sec) 90
V Poison Probability 20% (Effect 260) Combustion lvl 12 (Probability 20%, 20 Sec) Short Sight lvl 12 (Probability 20%, 20 Sec) 120

[edit] Fortress Heart

The Heart of the Fortress is the most important target to defend or attack. It cannot be attacked unless you succeed in destroying all the guard towers inside the fortress. Once you destroy the heart of the fortress, you are allowed to occupy the fortress upon but you have not won it yet. Whomever is occupying the fortress at the time of closing wins it. You must defend the fortress from other attackers for if another guild destroys the heart again and holds it until closing, they will be the winner. The heart of the fortress has its own attacking functions to reduce HP of enemies and can cause abnormal conditions.

Fortress Heart
Image:Fortress_fort_stone.png Phase Effect Level
Damages up to 64 enemies within 30 m every five seconds.
Causes abnormal conditions to enemies within 30 m every five seconds.
I Frostbite Probability 40% (Effect 100) 01
II Frostbite Probability 40% (Effect 120) 40
III Frostbite Probability 40% (Effect 180) Freezing Probability 10% (Effect 180) 60
IV Frostbite Probability 40% (Effect 200) Freezing Probability 10% (Effect 200) 90
V Frostbite Probability 40% (Effect 260) Freezing Probability 10% (Effect 260) Knock-Back probability 50% 120

[edit] Fortress Management

The fortress manager has several things to do after it is won. The first thing is to employ the fortress NPCs. To do this, you must go to the Jangan Fortress Administrator and select the #2 option; Employing Fortress NPC. It costs 30K gold and 3K GP to do this for each of the four NPCs. Once this is done you may use the various NPCs inside the fortress to manufacture items and upgrade the fortress structures.

[edit] Fortress Authorities

Who can use the NPCs?

Fortress Authories
Task Commander at
Fortress War
Fortress War
Administrator
Production
Administrator
Training Course
Administrator
Guild
Member
Adjustment of tax rate Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Levying Taxes Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Employing NPCs Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Employing Guards Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Guard Positioning Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Installing Obstacles Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Unemploying Guards Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Structure Management Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Structure Operation Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png
Item Production Image:Accept.png Image:Cancel.png Image:Accept.png Image:Cancel.png Image:Cancel.png
Pet Production Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Accept.png Image:Cancel.png
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