European

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European Race

As with the Chinese Masteries, European masteries are split into classes. For the European masteries: Melee, Caster, and Buffer, and their subclasses Warrior, Rogue, Wizard, Warlock, Bard, and Cleric. Also, the current mastery level of a subclass cannot exceed the current level of the character, and you can only have a total mastery (the sum of your mastery levels) less than or equal to two times your level. In addition, unlike Chinese, armor for European characters is based on their mastery level, making them considerably weaker when not "Fully farmed" (where skill level equals mastery level).

Masteries and Skills

As with the Chinese Masteries, European masteries are split into classes. For the European masteries: Melee, Caster, and Buffer, and their subclasses Warrior, Rogue, Wizard, Warlock, Bard, and Cleric. Also, the current mastery level of a subclass cannot exceed the current level of the character, and you can only have a total mastery (the sum of your mastery levels) less than or equal to two times your level. In addition, unlike Chinese, armor for European characters is based on their mastery level, making them considerably weaker when not "Fully farmed" (where skill level equals mastery level).

Melee class masteries

  • Melee Class: Warrior & Rogue
    • Warrior: Can increase ones HP, defense, detect stealth, can taunt mobs, and can give others defensive buffs.
      • One-Handed Sword: The unique ability to attack with a shield, knockback, reasonably fast attacks and medium damage.
      • Two-Handed Sword: Can knockdown, has the strongest warrior attack, swing attacks, attacks rather slow but deals high damage.
      • Dual Axe: Can stun, the fastest attacker with the lowest damage, has mostly spins and chains.
    • Rogue: Can stealth, poison ones weapons, detect stealth, manipulate their appearance and look like monsters or other characters.
      • Daggers: Has increased damage when attacking out of stealth, can increase their damage at the cost of defense, has several chains and powerfull blows.
      • Crossbow: Comes with great range, can increase their damage at the cost of physical defense and hp, has the biggest range ingame and can knockback, knockdown and deliver huge blows.

Caster class masteries

  • Caster Class: Wizard & Warlock
    • Wizard: Can increase damage at the cost of HP.
      • Earth: Has great area attacks, can lock a target in place, and has the ability to absorp physical damage.
      • Cold: Can freeze or frostbite the enemy with huge area attacks, has the option to mana drain, and can make himself and the party invisible.
      • Fire: Has the highest damage, can do a flamethrower, meteor and can set traps.
      • Lightning: Has a area knockback attack, can cause fear to the enemy and can teleport.
    • Warlock: Warlock is the debuffer class, they can lower just about anything on their enemy and completely disable him and still deal good damage.

Buff class masteries

  • Buff Class: Bard & Cleric
    • Bard: They can restore mana, speed the entire party, increase either physical or magical absorption, lock targets in place, confuse monsters, deal reasonable damage, and when 2 or more Bards are present they can give the highest increase ingame in physical damage, magical damage, healing recieved or mana consumed.
    • Cleric: The healer class, they have the strongest magical attack ingame and can deal absolute damage (ignores targets defense), they can heal the party, make their defense and statistics better and ressurect fallen allies.

European equipment

Weapons

European equipment is also split into four areas: weapons, shields, body protectors, and accessories. Interracial armor is exchangable, but a European character cannot use Chinese equipment and vice versa. European body protection is very similar to that of Chinese body protection. It consists of Light armor, Heavy Armor, and Robes. Also, European characters can not just equip any armor their level (like Chinese). In order to wear Heavy Armor they need a Warrior class, to wear Light Armor they need a Warrior, Cleric or Rogue class, and to wear Robes they need a Warlock, Cleric, Wizard or Bard class.

  • Weapons: There are nine types of weapons:
    • One-Handed Sword: Physical (strength) based weapon, one-handed weapon.
    • Two-Handed Sword: Physical based weapon, two-handed weapon.
    • Crossbow: Physical based weapon, two-handed weapon, ranged.
    • Daggers: Physical based weapon, dual wield weapon.
    • Dual Axe: Physical based weapon, dual wield weapon.
    • Cleric Rod: Magical (intelligence) based weapon, one-hand weapon.
    • Warlock Rod: Magical based weapon, one-hand weapon.
    • Harp: Magical based weapon, two-hand weapon.
    • Staff: Magical based weapon, two-hand weapon.
  • Shields: Shields can be equipped if the character uses a one-handed weapon. They increase defense and give the character a chance to block attacks, chance to block depends on the block ratio (abbreviated "BR"). Blocking a attack completely ignores the damage it would have done otherwise. The European Warrior class can attack with a shield, but it's primary function remains defense.

Protectors

  • Protector: There are three classes of Protector, defense compared to Chinese Protector equipment is identical:
    • Heavy Armor: High physical but low magical defense, no bonusses, can be mixed with Light Armor.
    • Light Armor: Medium physical and magical defense, 10% higher movement speed, 10% lower mp consumption, can be mixed with Armor.
    • Robes: A high magical but low physical defense, 20% higher movement speed, 20% lower mp consumption, cannot be mixed.
  • Accessories: In addition to clothing, characters can also wear accessories such as rings, necklaces, and earrings, these absorb a certain percentage of damage based on the level and statistics of the accesory.
    • Rings: You can wear two (2) rings.
    • Earrings: Higher stats then rings, but lower then necklace.
    • Necklace: The most valuable accessory.
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