Elixir

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  • I. Elixirs

A. Protector Elixir

  • To enhance the + of a protector-type gear [Increases headgear, chest, legs, shoulder, wrist and footgear defense]

B. Shield Elixir

  • To enhance the + of a shield-type gear [Increases the shield's defense]

C. Accessory Elixir

  • To enhance the + of a accessory-type gear [Increases accessory absorption rate]

D. Weapon Elixir

  • To enhance the + of a weapon-type gear [Increases weapon attack power]


  • Elixirs have a chance of failing. The chance of failing goes up every time the + of the item is raised.

The highest plus ever succeeded on the International Silkroad is +13 (on a level 72 sword), appearantly there has been a +14 but there has been no proof for this. The highest plus ever on Korean Silkroad is +17 (on a level 76 Seal of Sun blade).

    • If alchemy fails, it will reset the item's enhancement level to 0. There is also a chance that the weapon may break or recieve a reduced durability
  • Upgrading protector (armor/garment/protector) or accessory does not give additional shines
  • Lucky Powders can be purchased from the Grocery Shop in town to help raise the percentages of the Elixir succeeding
  • Premium PLUS also helps raise the chances of the Elixir succeeding
  • Lucky Stones improve the chances of the Elixir succeeding
  • Shines are only affective on Weapons, They do not show on armor.
  • Here are the Shines
1. A +3 on a weapon will have a silver shine on it.
2. A +5 on a weapon will have a purple shine on it.
3. A +7 on a weapon will have a golden shine to it.
4. A +9 on a weapon will have a blue shine to it.
5. This is unknown but rumors are that a new shine is at +14
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