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Old 10-04-2009   #1 (permalink)
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Rogue/Cleric 105 cap guide

I searched on here, and didn't see a Rogue/Cleric guide at all (I could be wrong, but I'm gonna post one anyway)
Before anyone asks, it's set up as 105 cap guide because I play on ksro, so the cap is 105 for me.

SP needed for this build: 1,982,070(with skills exactly how they are in this guide)
Rogue: 1,071,909
Cleric: 910,161

Gear:
In this case, you can wear either Light Armor or Robe, my personal choice is LA but you may prefer robe.

Click the image to open in full size.

Click the image to open in full size.

You should try and find weapons with high (very high) crit, especially daggers which should be crit 17+, and xbow should be crit 15+.

Click the image to open in full size.

Click the image to open in full size.

Your sheild should be BR 15+, cleric rod doesn't matter much so that part is up to you.

Click the image to open in full size.

Stats:
All stat points should go into strength, mana shouldn't be a huge problem when cler'ing as long as there is a bard around.

Skills:

The most important part, the way I have my skills set up is focused around party play, coming from the fable community in TSro I'm a huge party play type person now. You can pick whatever best suits you, this is just my way of playing.

Rogue skills: (ignore the white background, all I have is paint on this comp >.<.

Your Skills should look like this:

[Only registered users can see links. ]

[Only registered users can see links. ]

Stealth Expert/Stealth Mastery:
Stealth Extension: Huge help when in stealth, that extra time can mean life or death. Max it.
Scorn: Stops your enemy from attacking anyone but you. Pointless to me, but you might want it. Optional.
Stealth: A Rogue's secret weapon, also grants extra damage with daggers. Max it.
Destealth: Great for fighting other Rogue's for people who don't use stealth hack. Optional.
Tag Point: Put a trace on someone and see them on the map, expires at a certain distance. Skip it.
Gross Scorn: AOE Scorn. Optional.
Intensive Stealth: Higher level version of Stealth. Max it.
Intensive Destealth: Higher level version of Destealth. Optional
Hunting Point: Tag point with up to two targets. Skip it.
Poison Weapons: Adds a chance of poisoning with your attacks. Max it
Poison Circle: Reduces Curse probability, rogue form of holy word. Skip it
Poison Field: Poisons targets around you, fairly useless. Skip it.
Poison Trap: Creates a poison circle around you, poisoning people in it, fun to mess around with. Optional.
Vein Weapon: Stronger version of Poison Weapon. Max it
Vein Circle: Stronger Poison Circle. Skip it.
Bane Field: Stronger Poison Field. Skip it.
Monster Mask: Creates a mask of a monster, allowing whoever uses it to turn into that monster. Optional.
Duplicate: Turns you into any character with a max level of 60 at the first level. Optional.
Beast Mask: Higher version of Monster Mask. Optional.
Sable Duplicate: Higher level of Duplicate, max level of 120. Optional.

Crossbow Mastery:
Crossbow Power Up: Increases Damage done with a xbow. Max it.
Wide Sight: Increases your range with an xbow. Max it.
Avoid: Decreases physical damage you take while using an xbow. Max it
Crossbow Extreme: Lowers your HP and physical defense for extra damage. Max it.
Power Shot: Medium Damage skill with a chance of knock back. Max it.
Fast Shot: Long range, low damage skill. Good for luring in partys, not really useful for much else. Optional
Long Shot: High damage skill with a 7m range increase. Max it
Blast Shot: Medium damage skill with a chance of knock down. Max it.
Intense shot: Higher damage two bolt shot form of Power Shot. Max it.
Rapid Shot: Multiple target hitting Fast Shot, better for luring. Optional.
Distance Shot: Higher damage version of Long Shot, same range increase. Max it.
Hurricane Shot: Two bolt version of blast shot. Max it.

Dagger mastery:
Dagger Power Up: Increases damage done while using daggers. Max it.
Hawk Eye: Increases your hit rate. Max it.
Poison Power Up: Increases poison damage and effect. Max it.
Venom Extension: Increases the duration of Poison/Vein Weapon. Max it.
Stealth Dagger: Increases physical damage you do when using a skill in stealth. Max it.
Quick Step: Increases your movement speed while in stealth, helpful for countering the speed reduction. Max it.
Dagger Desperate: Decreases your physical and magical defense greatly for higher attack power. Max it.
Spinning: Two hit dagger attack, medium damage. Max it.
Wounds: Two hit dagger attack that can inflict bleed, Max it.
Scud: Increases your movement speed greatly for a short period of time. Good for chasing targets. Optional.
Screw: One hit dagger attack with a possibility of stunning. Max it.
Combo Blow: Three hit dagger attack with a possibility of dull. Max it.
Prick: High damage, HP consuming attack, best used when coming out of stealth with DD on. Max it.
Mortal Wounds: Higher power, three hit version of wounds. Max it.
Butterfly Blow: Higher power version of Combo Blow, with five hits instead of three. Max it.

Cleric Skills:

Your skills should look like this:

[Only registered users can see links. ]

[Only registered users can see links. ]

[Only registered users can see links. ]

Divine Creed:
Heavenly Rage: Increases magical attack power of Trial/Justice Cross and Offering/Pure Offering. Skip it.

Cardinal Praise:
Trial Cross: Does magical damage. Skip it.
Healing: Single Target, low healing spell. Optional if your going to cleric at low levels.
Reverse: Resurrects a fallen target. Max it.
Innocent: Removes conditions and debuffs. Max it.
Justice Cross: Higher damage Trial Cross, also does magical damage. Skip it.
Healing Breath: High healing single target Healing. Optional.
Grad Reverse: Higher level Reverse, can resurrect high levels. Max it.
Integrity: Removes conditions and debuffs from all party members. Max it.

Mental Culture:
Faith: Decreases mana consumption when wearing robes, needed for other skills. Max it.

Mortal Recovery:
Over Healing: Single target absolute damage spell. Great for over buffed wizards. Max it.
Glut Healing: AOE Over Healing. Max it.

Recovery:
Group Healing: Heals party members for a certain amount, draws agro so be careful. Max it.
Healing Division: Heals party members for a certain amount, draws agro so be careful. Max it.
Healing Cycle: Heals one person for a certain amount every few seconds. Max it.
Group Healing Breath: Higher level of Group Healing. Max it.
Healing Favor: Higher level of Healing Division. Max it.
Healing Orbit: Party wide Healing Cycle, that of course heals for more. Max it.

Blessed Recovery:
Bless Spell: Increases physical and magical defense greatly for 45 seconds. Max it.
Recovery: Single target, medium heal. Optional.
Recovery Division: Heals all party members for a certain amount each few seconds, draws agro. Max it.
Group Recovery: Higher healing party heal, also draws agro. Max it.
Holy Recovery: Higher healing form of recovery. Optional.
Holy Recovery Division: Higher healing form of Recovery Division, draws agro. Max it.
Holy Group Recovery: Higher healing form of Group Recovery, draws agro. Max it.

Resurrection:
Group Reverse: Resurrects all dead party members within a certain range. Max it.
Reverse Oblation: Resurrects one dead character with full health and mana and absorbs damage for a certain period of time, as well as increasing HP. Lowers MP and HP when it ends. Max it.
Holy Group Reverse: Higher form of Group Reverse. Max it.
Reverse Immolation: Higher version of Reverse Oblation, absorbs more damage and gives more HP. Max it.

Glory:
Charity: Increases the effects of certain buffs, and also increases physical/magical defense and curse line resistance. Only works with Light Armor. Optional.
Glory Armor: Increases Physical Defense while wearing Light Armor. Optional.
Favor Armor: Increases Magical Defense while wearing Light Armor. Optional.

Sacrifice:
Offering: High damage AOE attack, magical damage. Skip it.
Pure Offering: Higher damage version of Offering, magical damage. Skip it.

Saint Prayer:
Holy Word: Protects subject members from bad status except faint and freeze for a while by reciting the Holy Word. Max it.
Heaven Flash: Chance to inflict bind status on a single target. Optional.
Holy Spell: Temporarily protects party members from all bad status attacks excluding stun and petrify, by infusing the energy of heaven through holy spell into the party members. Max it.
Heaven Glare: AOE version of Heaven Flash. Optional.

Blessing:
Force Blessing: Increases Strength of one party member for a period of time. Max it.
Mental Blessing: Increases Int of one party member for a period of time. Max it.
Body Blessing: Increases Phy Defense of one party member for a period of time. Max it.
Soul Blessing: Increases Mag Defense of one party member for a period of time. Max it.
Force Deity: Adds more Strength then Force Blessing. Max it.
Mental Deity: Adds more Int then Mental Blessing. Max it.
Body Deity: Adds more Phy Defense then Body Blessing. Max it.
Soul Deity: Adds More Mag Defense then Soul Blessing. Max it.

This guide took me a fairly long while to finish, so if you intend to use it somewhere please ask me first. It is my first guide so constructive criticism is welcome. If you see any errors please inform me and I will fix them.

Pictures of skills are off a bit, but close enough to get the point across. PVP guide will come later, I need some time with school and other things, as well as I need to try and think up the best strategy's against certain builds. I should have it up by the end of the week.

Hope at least someone uses this. >.>
-Toast

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Last edited by DeLiQuEnT; 06-18-2010 at 08:49 PM..
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The Following 7 Users Say Thank You to Toast For This Useful Post:
Blacksheep25 (10-04-2009), coffeeortea (11-28-2009), eternalflame (10-05-2009), Oberton (11-01-2009), special95 (11-15-2009), vegeta (10-05-2009), Vicodin (12-26-2009)
Old 10-04-2009   #2 (permalink)
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Good guide toast =) ill try it out when i get myself off swsro. thanks ^^
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Old 10-05-2009   #3 (permalink)
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Nice guide Toast. Didn't knew that rogue/cleric would require so little sp till lvl 100
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Old 10-05-2009   #4 (permalink)
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Toast will become famous soon enough
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Yeah that was a screw up on my part, char builder on rev6 hasn't been updated and the SP calculation was off. I updated the amount needed and it should be right.
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Old 10-14-2009   #5 (permalink)
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Toast will become famous soon enough
EXP: 2,927, LVL: 35
EXP: 2,927, LVL: 35 EXP: 2,927, LVL: 35 EXP: 2,927, LVL: 35
LVL up: 18%, 123 EXP Left
LVL up: 18% LVL up: 18% LVL up: 18%
Activity: 99%
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PvP guide is gonna come later then I thought, I've been lazy/busy with other things and I keep forgetting. I would have it done already if I still had access to my rogue on tsro. Fack the GM's.
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Old 12-18-2009   #6 (permalink)
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Toast will become famous soon enough
EXP: 2,927, LVL: 35
EXP: 2,927, LVL: 35 EXP: 2,927, LVL: 35 EXP: 2,927, LVL: 35
LVL up: 18%, 123 EXP Left
LVL up: 18% LVL up: 18% LVL up: 18%
Activity: 99%
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Bump, updated to 105 cap, pvp guide is actually coming soon since I have something to base it off now. Probably a week tops depending on how fast I level in ksro.
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Old 02-17-2010   #7 (permalink)
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What gap did you used?
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Old 02-20-2010   #8 (permalink)
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Toast will become famous soon enough
EXP: 2,927, LVL: 35
EXP: 2,927, LVL: 35 EXP: 2,927, LVL: 35 EXP: 2,927, LVL: 35
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LVL up: 18% LVL up: 18% LVL up: 18%
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Quote:
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What gap did you used?
Gap is a matter of choice, I was 6 gapping at the time heading for 9 gap when I got banned.

Also, if you like the post, please just use the thanks button, while I appreciate the bumps I dislike a thread cluttered with posts just saying "thanks".
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Old 04-19-2010   #9 (permalink)
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# renamed to 105 cap
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# edited in the warning
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+ closed, if you want (to prevent more spam)
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